Mods for democracy 31/14/2024 For example, you should create these folders: Once you have your 'sample_mod' folder, you need to create subfolders under it that match the main game to place new data. Disabled mods are entirely ignored, none of their data is loaded or can be referenced by anything else. What this system does is allow the player to install half a dozen mods, without changing anything at all in the main folders for the gam, and then enable or disable the mods at will. So in this example, the mods files will be found within \program files\democrac圓\sample_mod This says where the root folder for the mod will be from the Democrac圓 folder. It mostly describes the information seen on the 'mods' window selected from the main menu of the game, but the special part is the 'path' line. It should be laid out like this:ĭescription = "Mod description goes here" It has a special format and should be a text file (mymod.txt for example). This is where a config file for each installed mod should be placed. There is an (empty) folder here \democracy 3\data\mods. Essentially this is a system for allowing mods to be placed in discrete folders (yet still be loaded) and allowing the player to enable or disable mods at will from a special modding control panel. To avoid this, Democracy 3 has been designed with a modular modding system in place. Although you can edit all of the values currently in the game, add new files to the folders that exist etc, this is very messy and hard to 'undo' and can leave both modders and mod-players in an unfortunate mess. Democracy 3 is intended to be as moddable as possible.
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